![]() However, unlike the current issue, the controllers start off uncalibrated and are stuck with drift and trigger presses from the get go. The first instance of the controller calibration being off was this revision. ![]() Upon further testing with the bisection tool, I yielded interesting results. And this makes testing settings a pain to have to kill the process every time. I hope this issue gets resolved before 6.0 because it really does make some games unplayable if you forget to close dolphin between games. The latest Ishiiruka build (add5cb3d1) produces similar results as the Stable built of 5.0. ![]() I initially used Melee 20XX to test my analogue values but Visual Controller Test works just as well. I have no idea if this affects other controllers at the moment or USB/Xinput controllers. I am using the official Wii U Gamecube Adapter with WinUSB installed through Zadig. Some examples are Mario constantly spraying water in Sunshine, strafing constantly in Bloody Roar, and Stick Drift in Melee. This affects a variety of games making them nigh unplayable unless you completely close dolphin.exe between games. ![]() This initially led me to believe that I had damaged my controllers when I was cleaning then. The latest Dolphin appears to have a regression where it can't properly reset all of the analogue positions to zero, causing stick drift and light inputs on shields. ![]()
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